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Monday, September 23, 2013
COMPUTER GRAPHICS (SEMESTER VII)
ANNA UNIVERSITY :: CHENNAI 600 025
2D PRIMITIVES
Output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output primitives – Two dimensional Geometric transformation - Two dimensional viewing – Line, Polygon, Curve and Text clipping algorithms3D CONCEPTS
Parallel and Perspective projections - Three dimensional object representation – Polygons, Curved lines, Splines, Quadric Surfaces,- Visualization of data sets - 3D transformations – Viewing -Visible surface identification.GRAPHICS PROGRAMMING
Color Models – RGB, YIQ, CMY, HSV – Animations – General Computer Animation, Raster, Keyframe - Graphics programming using OPENGL – Basic graphics primitives – Drawing three dimensional objectsRENDERING
Introduction to Shading models – Flat and Smooth shading – Adding texture to faces – Adding shadows of objects – Building a camera in a program – Creating shaded objects– Rendering texture – Drawing Shadows.FRACTALS
Fractals and Self similarity – Peano curves – Creating image by iterated functions – Mandelbrot sets – Julia Sets – Random Fractals – Overview of Ray Tracing – Intersecting rays with other primitives – Adding Surface texture – Reflections and Transparency – Boolean operations on Objects
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